![]() Submissions consisting of the following are considered incomplete and will be removed: Please read our new rules page for more in-depth rules. Please do not submit the same issue more than once within 24 hours. Do everything you can to reduce the effort of the wonderful folks offering to help you.Īfter solving your problem, please mark it as solved by clicking 'flair' and confirming the 'solved' tag. State everything you have tried and all the guides/tutorials/sites you have followed as well as why they were unsuccessful. Try to research your issue before posting, don't be vague. The subreddit is only for support with tech issues. Please include your system specs, such as Windows/Linux/Mac version/build, model numbers, troubleshooting steps, symptoms, etc. Live Chat ~Enter Discord~ Submission Guidelines What's odd is they do stream perfectly well in Oculus Gallery still, so it's not that the Quest isn't capable of decoding them, it's that the DeoVR app is doing something different that makes it ignore them.Check out our Knowledge Base, all guides are compiled by our Trusted Techs. You can tell which ones aren't going to work because they'll simply show 0kb size. I'm streaming via Universal Media Server and I don't understand how DeoVR decides if it's able to stream a movie/360 video or not, as UMS thinks it's serving everything up fine, but the screen will just be black for some of the videos. "Been trying to use the DLNA feature a bit this week on a Quest. I have attached my log file - with new Custom Renderer DeoVR - t should work: There is definitely something odd about how this player is behaving - which has been flagged going back a good while, see here for example as well as the issue raised above. It plays non-transcoded UMS videos perfectly. ![]() Sometimes it plays the video, but the video is a black screen and at other times it says unrecognised format. I have created a custom renderer file similar to BigScreen/Pigasus and tested it, but none of the TranscodeVideo settings make any difference. It seems to see videos as having zero bytes. As indicated in this issue and the link below it doesn't transcode. However, it seems to have a fundamental problem transcoding. I also increased the MaxVideoBitrateMbps = 50 with no effect.Ĭopying the video files to the Quest2 device and playing them with DeoVR from the local storage is working This morning, I have been trying to make DeoVR Player work (it is a free one - no surprises - I wanto make UMS 2D to 3D playback work in it - it supports SBS). I've tried CustomFFMPEGOption -c copy, but it had no effect. It might be possible to achieve the desired effect via a custom media render config, but I don't know which values might have the desired effect there. ![]() My Quest 2 is recognized as a Chromecast device. I've tried to disable transcoding globally, but then no files are shown. I only get a black screen and sometimes sound but no video. However, it seems, that UMS tries to transcode by default and has problems doing so (all file sizes are shown as zero). My expectation would be to achieve the same playback result, if I click on the file in the normal folder. The problem with this workaround is, that navigation is a nightmare, I cannot simply skip to the next video, but need to go back, back into the next file and then again chose the "no transcoding" option. ![]() All other transcoding options do not work and show size zero. This is also the only file that shows a proper size. If I navigate to the #-transcode-# virtual folder and then play the file with "no transcoding", everything works fine. I have video files in MP4 format, different codecs (h.264, h.265, VP9) and in quite a high resolution (4k, 5k, 6k, 8k). I'm trying to use UMS 10.4.1 on Windows 10 to stream 360° videos from my PC to my Quest 2 in the local network using DeoVR as a client app. ![]()
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